
Publisher: Sony Computer Entertainment
Developer(s): Harmonix Music Systems
Release Date(s): November 19, 2001 (North America), June 28, 2002 (Europe)
Reviewing games from old to new.
Publisher: Sony Computer Entertainment
Developer(s): Harmonix Music Systems
Release Date(s): November 19, 2001 (North America), June 28, 2002 (Europe)
Publisher: Sony Computer Entertainment
Developer(s): Incognito Entertainment (defunct since 2009), with additional work by SCE Santa Monica Studio
Release Date: July 23, 2003 (North America) February 13, 2004 (Europe) May 20, 2004 (Japan)
Publisher: Viacom New Media
Developer(s): Hookstone Productions
Release Date: October 31, 1995 (North America) November 22, 1996 (Japan)
Also released on: SNES, Genesis, Game Boy, Game Gear, MS-DOS, Sega Saturn, Atari Jaguar
Publisher: Nintendo
Developer(s): Intelligent Systems, Nintendo SPD
Release Date(s): October 14, 2004 (Japan) May 19, 2005 (Australia) May 23, 2005 (North America) Unreleased (Europe)
Publisher: Fox Interactive
Developer: Gremlin Interactive
Release Date: June 30, 1998
Publisher: Sony Computer Entertainment
Developer: SquareSoft
Release Date: May 5, 1998
Story: Over 100 years ago, a colony on the South Pole of the moon was set up, called Selene. It was a prosperous city. Earth’s forces later challenged the colony’s independence, and an interplanetary war, later called the “First Moon War”, erupted.
It was a very bloody war, which resulted in high casualties and scarred both the Moon and the Earth. Unable to fight any longer, the war came to a halt, without a formal treaty. The nations of the Earth banded together in one nation and called themselves the “empire”.
50 years later, in the year of 2422, Selene, in need of agricultural resources found only on Earth, rekindled the war. With superior weaponry, the Selene troops won many battles in what was now called the “Second Moon War”. Earth’s resources, however, slowly changed the tides of the war, and Selene was forced to retreat.
However, not to give up so easily, Selene sent in highly advanced, prototype fighters to Earth on one-man suicide missions. Surprisingly, these missions went well, and on December 12th, 2245, Selene sent out three more suicide fighters on a final mission. And that is to recon. an enemy capital. I give the story a 8/10.
Gameplay: You get to choose from 3 fighters with numerous gunpods, the Endymion FRS Mk. II (The ship I always use) has 1 machine gun and 3 gunpods, the Endymion FRS Mk. III which has only one gunpod but two machine guns, and last but not least, the Astraea FGA Mk. I, which can hold and fire two gunpods.
Gunpods are your secondary weapons, held and fired by your minipulator arm (If you manage to get one gunpod from and enemy). One of the gunpods is called a vulcan, which is a machine gun, for example.
The scoring is superb too.
The game is also challaenging and REALLY HARD, even on the easy difficulty! I don’t even know how many times I got stuck on the 2nd level!
Also, if you do certain things, you’ll get bonuses. (How to get all the bonuses are on the FAQ’s section of this game on Gamefaq’s).
I give the gameplay a 9/10.
Music/Sounds: The music by Kenichiro Fukui is fantasic, he did a good job with the music on this game. I give the music a 8/10.
Graphics: The backgrounds of the levels are great and the ships and enemies also look good, and the graphics in general are awesome, even for 1998. I give the graphics a 9/10.
Controls: The controls are also flawless:
Square fires your main weapon
X fires your secondary weapon (your gunpod)
L1 or R1 changes your ship’s gunpod (ecxept for the Endymion FRS Mk. III)
I give the controls a 9/10.
Replay value: You’ll mostly replay the game on certain difficulties to unlock the gallery. I give the Replay value a 7/10.
The Critics say:
After Interplay ported Tempest 2000 to the Sega Saturn, DOS, Mac, and Windows, an enhanced version the game, Tempest X3, was released for the PlayStation in November of 1996. And its my favorite version of the game ever. Let’s get this review started, shall we?
Gameplay: The game has three modes: Tempest X, Tempest Duel X, and Traditional. Tempest X is basically an updated version of Tempest 2000, only with some flaws: Instead of acting automatically like in Tempest 2000, the A.I. Droid only follows you, and the particle laser is not as effective as it was in Tempest 2000, this can get quite annoying when there are lots of enemies on-screen. Tempest Duel X is the multiplayer mode, and Traditional is the original Tempest. No power ups, no “Eat electric death!” move, just good old Tempest. I give the gameplay a 8/10.
Graphics: The graphics look pretty nice for PS1 graphics. I give the graphics a 7/10.
Controls: Odviously this game is pre dual-shock, luckily, not only did this game have mouse compatibility, but it also has support for Namco’s neGcon, and the Nyco trackball. I give the controls a 9/10.
Sounds and music: The game still has that awesome soundtrack of Tempest 2000, though I’d still prefer to put the Tempest 2000 soundtrack on your Ipod, or put all the songs on a blank CD and listen to it on your CD player or in your car. I give the sounds and music a 9/10.
Replay value: This game will have you stuck to your PlayStation console for hours on end and the 2 player makes it even better. I give the replay value a 8/10.
Buy/Rent/Forget about it: A definite buy for shoot em up fans. Though some people prefer the Atari jaguar version of the game, I’d recommend this game to everyone.
OVERALL: 9/10